Low Vision and VR
Pros and Cons for users
- Pro: Voice chat can be useful
- Con: Users may have difficulty identifying objects and events
- Con: Users need to be able to change the text size of the interface and chat windows
- Con: Users may have trouble reading text which lacks sufficient contrast against the background
- Con: Poor stereopsis, or stereo blindness, can prevent some people from fusing the view from each of their eyes into a single image

Visual Interface
| Ambient | Object | Movement | Informational |
|---|---|---|---|
| Environmental light | Buildings, tools | Visual flow | Information panel, virtual compass |
Low Vision Use Cases
- As a user with low vision, I need to be able to increase text size, so I can read without a screen magnifier.
- As a user with low vision, I need to have sufficient contrast between text and the background, so I can read the text.
References
Learning in Virtual Worlds: Research and Applications
Citation: Gregory, S., Lee, M.J., Dalgarno, B. and Tynan, B. eds., 2016. Learning in Virtual Worlds: Research and Applications. Athabasca University Press.
Summary: contains an interesting chapter on (In)accessible learning in Virtual Worlds. Much of the conclusions are drawn from Second Life but are still relevant to other VR applications
A SWOT analysis of the field of virtual reality rehabilitation and therapy
Citation: Rizzo, A.A. and Kim, G.J., 2005. A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence, 14(2), pp.119-146.
Summary: Excellent overview focussing on the benefits of virtual reality for rehabilitation and therapy
A rapid evidence assessment of immersive virtual reality as an adjunct therapy in acute pain management in clinical practice
Citation: Garrett, B., Taverner, T., Masinde, W., Gromala, D., Shaw, C. and Negraeff, M., 2014. A rapid evidence assessment of immersive virtual reality as an adjunct therapy in acute pain management in clinical practice. The Clinical journal of pain, 30(12), pp.1089-1098.
Summary: Interesting discussion of the posibility for virtual reality to diminish pain perception by modulating interactions among different neurons
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