Hearing in VR
Pros and Cons for users
- Pro: To date, virtual reality has focused mainly on the visual aspects of immersion
- Pro: Dialog in virtual reality applications is normally pre-recorded, so there is no reason why it can't be converted into captions and sign language
- Con: Some virtual experiences rely heavily on audible cues to guide users
- Con: Users may have difficulty distinguishing ambient noises from interface elements such as clicks, bleeps and transitions
- Con: Users may not be able to perceive the location of spatialized audio
- Con: Bluetooth and Wi-Fi latency and packet loss impacts upon the ability of users to perceive visual and audio events synchronously
- Con: Audio dialog requires captions
- Con: Sign language needs to be recorded separately
- Con: Users may not be able to communicate using voice chat

Audio Interface
| Ambient | Object | Movement | Informational |
|---|---|---|---|
| City street noise | Air-conditioning hum | Footstep sounds | Audio instructions |
Hearing Use Cases
- As a user with a hearing impairment, I need to be able to mute ambient sound scapes, so I can hear interface elements such as clicks, bleeps and transitions.
- As a user who hears better in one ear, I need to be able to control the location of spatialized audio, so I can hear interface elements.
- As a user with a hearing impairment, I need a visual indication of the speaker, so I identify who is speaking. 2
- As a user with a hearing impairment, I need captions of dialog and significant background noises, so I can read what is happening.
- As a user with a hearing impairment, I need visual or haptic equivalents of aural interfaces, so I can interact with interface elements.
References
An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environment.
Citation: Feng, M., Dey, A. and Lindeman, R.W., 2016, March. An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments. In 2016 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 95-104). IEEE.
Summary: Examines the use of multi-sensory feedback to improve user experience in virtual environments
Game Accessibility Guidelines
Citation: "Game Accessibility Guidelines | A Straightforward Reference For Inclusive Game Design". Gameaccessibilityguidelines.com. N.p., 2016. Web. 18 July 2016.
Summary: Designed as a reference for game developers, this site offers a detailed list of accessibility guidelines.
Need web help?
All websites and applications which form part of the University web presence are expected to be compliant with the W3C's Web Accessibility Guidelines (WCAG) 2.2 AA guidelines.
Get web accessibility help