Hearing in VR
Pros and Cons for users
- Pro: To date, virtual reality has focused mainly on the visual aspects of immersion
- Pro: Dialog in virtual reality applications is normally pre-recorded, so there is no reason why it can't be converted into captions and sign language
- Con: Some virtual experiences rely heavily on audible cues to guide users
- Con: Users may have difficulty distinguishing ambient noises from interface elements such as clicks, bleeps and transitions
- Con: Users may not be able to perceive the location of spatialized audio
- Con: Bluetooth and Wi-Fi latency and packet loss impacts upon the ability of users to perceive visual and audio events synchronously
- Con: Audio dialog requires captions
- Con: Sign language needs to be recorded separately
- Con: Users may not be able to communicate using voice chat
|City street noise||Air-conditioning hum||Footstep sounds||Audio instructions|
Hearing Use Cases
- As a user with a hearing impairment, I need to be able to mute ambient sound scapes, so I can hear interface elements such as clicks, bleeps and transitions.
- As a user who hears better in one ear, I need to be able to control the location of spatialized audio, so I can hear interface elements.
- As a user with a hearing impairment, I need a visual indication of the speaker, so I identify who is speaking. 2
- As a user with a hearing impairment, I need captions of dialog and significant background noises, so I can read what is happening.
- As a user with a hearing impairment, I need visual or haptic equivalents of aural interfaces, so I can interact with interface elements.