433-380 Graphics and Computation

Credit Points

12.5

Prerequisites

433-252 Software Engineering Principles and Tools, 433-253 Algorithms and Data Structures, 433-254 Software Design and two subjects (25 points) of first year mathematics.

Semester

1 (view timetable)

Contact

Twenty-four hours of lectures and approximately 11 hours of tutorial classes

Subject Description

The objective of this subject is for students to have knowledge of computational approaches and methods for robotics, graphics and related areas.

Topics covered will include 2-D and 3-D analytic geometry for graphics, representation of 3-D objects, computational techniques for realistic graphic rendering, robot configuration and kinematics, and associated numerical methods.

Generic Skills

  • ability to apply knowledge of basic science and engineering fundamentals

  • in-depth technical competence in at least one engineering discipline

  • ability to undertake problem identification, formulation and solution

Assessment

Project work during semester, expected to take about 36 hours (30%); and a 3-hour end-of-semester written examination (70%). To pass the subject, students must obtain at least 50% overall, and 35/70 in the written examination.



Status:                   Official 2007
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