433-380 Graphics and Computation | |
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Credit Points | 12.5 |
Prerequisites | 433-252 Software Engineering Principles and Tools, 433-253 Algorithms and Data Structures, 433-254 Software Design and two subjects (25 points) of first year mathematics. |
Semester | 1 (view timetable) |
Contact | Twenty-four hours of lectures and approximately 11 hours of tutorial classes |
Subject Description | The objective of this subject is for students to have knowledge of computational approaches and methods for robotics, graphics and related areas. Topics covered will include 2-D and 3-D analytic geometry for graphics, representation of 3-D objects, computational techniques for realistic graphic rendering, robot configuration and kinematics, and associated numerical methods. |
Generic Skills |
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Assessment | Project work during semester, expected to take about 36 hours (30%); and a 3-hour end-of-semester written examination (70%). To pass the subject, students must obtain at least 50% overall, and 35/70 in the written examination. |
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