107-258 Game Studies

Availability

2nd and 3rd year

Credit Points

12.5

Coordinator

Assoc Prof Angela Ndalianis

Prerequisites

Usually 12.5 points of first-year cinema studies.

Semester

Not Offered (view timetable)

Contact

A 1.5-hour lecture, a 1.5-hour tutorial per week and no more than five 2-hour lab sessions over the semester

Subject Description

This subject will analyse the dramatic impact that computer games have had in transforming contemporary entertainment media. The subject will deal with the historical development of computer gaming from the earlier two-dimensional experiences offered by the era of Pong to the current 3D and online environments of the Final Fantasy games and Everquest series. Focus will be on the new visual and narrative formations that are offered by a variety of formats, including computer, Playstation 2, and X-Box. Industry and aesthetic connections with the cinema will be explored, as will the game genres' transformation of cinematic and other entertainment genres. The increased reliance on artificial intelligence engines will be considered, as will the artificial beings, avatars and virtual creatures that populate game environments like Black and White, the Sims and the Quake series. The subject will examine the emergence of such beings in light of their history and their fictional depiction in science fiction cinema. Students should complete the subject with an understanding of the historical development of computer game forms, genres and technological and material histories, and be able to critically evaluate the applicability of various theoretical models, such as theories of spectatorship, myth, hypertext/media, ludology to computer game technology. They will also be able to account for the complex conglomerate overlaps and marketing principles that drive entertainment institutions - the game industry being one of the most lucrative.

Generic Skills

  • be skilled in critical thinking and analysis;

  • possess effective written communication skills;

  • have an understanding of social, ethical and cultural context.

Assessment

A 1500 word tutorial paper 40% (due during the semester), and a 2500 word essay or website 60% (due during examination period).

Prescribed Texts

A subject reader will be available.



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