433-380 Graphics and Computation | |
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Credit Points | 12.5 |
Coordinator | Dr A Pearce |
Prerequisites | 433-252 Software Engineering Principles and Tools, 433-253 Algorithms and Data Structures, 433-254 Software Design and two subjects (25 points) of first year mathematics |
Semester | 1 (view timetable) |
Contact | Twenty-four hours of lectures and approximately 11 hours of practice classes |
Subject Description | The objective of this subject is for students to have knowledge of computational approaches and methods for robotics, graphics and related areas. Topics covered will include 2-D and 3-D analytic geometry for graphics, representation of 3-D objects, computational techniques for realistic graphic rendering, robot configuration and kinematics, and associated numerical methods. |
Generic Skills |
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Assessment | Project work (expected to take about 36 hours) during semester and one written examination (not exceeding three hours) at the end of the semester. The project work must be completed satisfactorily to pass the subject. Weighting of assessment components will be advised at the commencement of the subject. |
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