433-380 Graphics and Computation | |
|---|---|
Credit Points | 12.5 |
HECS Band | 2 |
Coordinator | Dr A Pearce |
Prerequisites | 433-252 Software Engineering Principles and Tools, 433-253 Algorithms and Data Structures, 433-254 Software Design and two subjects (25 points) of first year mathematics |
Semester | 2 (view timetable) |
Contact | 24 hours of lectures and approximately 12 hours of practice classes |
Subject Description | The objective of this subject is for students to have knowledge of computational approaches and methods for robotics, graphics and related areas. Topics covered will include 2-D and 3-D analytic geometry for graphics, representation of 3-D objects, computational techniques for realistic graphic rendering, robot configuration and kinematics, and associated numerical methods. |
Assessment | Project work (expected to take about 36 hours) during semester and one written examination (not exceeding 3 hours) at the end of the semester. The project work must be completed satisfactorily to pass the subject. Weighting of assessment components will be advised at the commencement of the subject. |
Status: Official 2002 Last Modified: Tuesday May 07 22:11 SGML to HTML Conversion: Information Technology Services Authorised by: Academic Registrar Email Enquiries: Course_Information@registrar.unimelb.edu.au