107-426 Computer Games:Interactive Spectatorship | |
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Note | Formerly available as 107-089. Students who have completed 107-089 are not eligible to enrol in this subject. |
Availability | 3rd and 4th year |
Credit Points | 12.5 |
HECS Band | 1 |
Coordinator | Dr Angela Ndalianis |
Prerequisites | Usually 37.5 points of second/third year cinema studies for third year, see Prerequisites. Admission to the postgraduate diploma or fourth year honours in cinema studies, see Honours entry. |
Semester | Not Offered (view timetable) |
Subject Description | This subject will analyse the dramatic impact that computer games and CD ROM technology have had in transforming visual and narrative forms of audience reception. Part of the subject will deal with the historical development of computer gaming as it moves closer to virtual technology. Industry and aesthetic connections with the cinema will be explored, as will the game genres' transformation of cinematic genres. Students should complete the subject with an understanding of the historical development of computer game forms, genres and technological capabilities, and be able to critically evaluate the applicability of various theoretical models, such as theories of spectatorship, to computer game technology. |
Status: Official 2002 Last Modified: Tuesday May 07 22:10 SGML to HTML Conversion: Information Technology Services Authorised by: Academic Registrar Email Enquiries: Course_Information@registrar.unimelb.edu.au