107-082 The Entertainment Experience | |
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Note | Formerly available as 111-256/356. Students who have completed 111-256 or 111-356 are not eligible to enrol in this subject. |
Availability | 2nd and 3rd year |
Credit Points | 12.5 |
HECS Band | 1 |
Coordinator | Dr Angela Ndalianis |
Prerequisites | Usually 12.5 points of first year cinema studies, see Prerequisites. For cultural studies students 50 points of first year arts including at least 25 points from a specified list of subject areas, see Prerequisites. |
Semester | Not Offered (view timetable) |
Subject Description | This subject will look at the interconnection between various entertainment industries. Students will look at the emergence and significance of various entertainment vehicles which dominate mainstream cinema such as blockbusters, spectacle, action films, special effects. The implications of the crossover between the film, television, comic book, and computer game industries will also be explored. Students should complete the subject able to evaluate critical and theoretical frameworks in response to the shape of entertainment structures. Students will examine the central role played by new technologies in film narratives; the science fictional nature of the film medium; computer games and the collapse of the linear narrative flow; the applicability of film spectatorship/identification theories in relation to these more interactive media forms; and gender, performance and spectatorship within the sphere of interactive technologies. |
Status: Official 2002 Last Modified: Tuesday May 07 22:10 SGML to HTML Conversion: Information Technology Services Authorised by: Academic Registrar Email Enquiries: Course_Information@registrar.unimelb.edu.au