Search : Index : Faculty of Engineering : Electrical Engineering and Computer Science
Prev 433-371 Interactive System Design
Next 433-398 Directed Study 3A
433-380 Graphics and Computation | |
Credit Points | 12.5 |
HECS Band | 2 |
Coordinator | Dr A Pearce |
Prerequisites | 433-252 Software Engineering Principles and Tools, 433-253 Algorithms and Data Structures, 433-254 Software Design and two subjects (25 points) of first year mathematics |
Semester | Not Offered (view timetable) |
Contact | 24 hours of lectures and approximately 12 hours of practice classes |
Subject Description | The objective of this subject is for students to have knowledge of computational approaches and methods for robotics, graphics and related areas. Topics covered will include 2D and 3D analytic geometry for graphics, representation of 3D objects, computational techniques for realistic graphic rendering, robot configuration and kinematics, and associated numerical methods. |
Assessment | Project work (expected to take about 36 hours) during semester and one written examination (not exceeding 3 hours) at the end of the semester. The project work must be completed satisfactorily to pass the subject. Weighting of assessment components will be advised at the commencement of the subject. |
Search : Index : Faculty of Engineering : Electrical Engineering and Computer Science
Prev 433-371 Interactive System Design
Next 433-398 Directed Study 3A
Status: Official 2001 Last Modified: Wednesday May 23 22:25 SGML to HTML Conversion: Information Technology Services Authorised by: Academic Registrar Email Enquiries: Course_Information@registrar.unimelb.edu.au