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 107-082 The Entertainment Experience

Note

Formerly available as 111-256/356. Students who have completed 111-256/356 are not eligible to enrol in this subject.

Credit Points

12.5

HECS Band

1

Coordinator

Dr Angela Ndalianis

Prerequisites

Usually 12.5 points of first year cinema studies, see Prerequisites.

Semester

1 (view timetable)

Contact

A 1-hour lecture, a 1-hour seminar or lab session and a 2-hour screening per week

Subject Description

This subject will look at the interconnection between various entertainment industries. Students will look at the emergence and significance of various entertainment vehicles which dominate mainstream cinema such as blockbusters, spectacle, action films, special effects. The implications of the crossover between the film, television, comic book, and computer game industries will also be explored. Students should complete the subject able to evaluate critical and theoretical frameworks in response to the shape of entertainment structures. Students will examine the central role played by new technologies in film narratives; the science fictional nature of the film medium; computer games and the collapse of the linear narrative flow; the applicability of film spectatorship/identification theories in relation to these more interactive media forms; and gender, performance and spectatorship within the sphere of interactive technologies.

Assessment

An essay and a class paper totalling 4000 words.

Prescribed Texts

A subject reader will be available.



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