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 433-380 Graphics and Computation

Note

This subject will not be offered in 2001.

Credit Points

12.5

HECS Band

2

Coordinator

Dr L Kitchen

Prerequisites

433-252 Software Engineering Principles & Tools, 433-253 Algorithms and Data Structures, 433-254 Software Design and two subjects (25 points) of first year Mathematics.

Semester

2 (view timetable)

Contact

24 hours of lectures and approximately 12 hours of practice classes

Subject Description

The objective of this subject is for students to have knowledge of computational approaches and methods for robotics, graphics and related areas.

Topics covered will include: 2D and 3D analytic geometry for graphics, representation of 3D objects, computational techniques for realistic graphic rendering, robot configuration and kinematics, and associated numerical methods.

Assessment

Project work (expected to take about 36 hours) during semester; and one written examination (not exceeding three hours) at the end of the semester. The project work must be completed satisfactorily to pass the subject. Weighting of assessment components will be advised at the commencement of the subject.



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Status:                   Official 2000
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Email Enquiries:          Course_Information@registrar.unimelb.edu.au