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 107-089 Computer Games:Interactive Spectatorship

Credit Points

12.5

HECS Band

1

Coordinator

Dr Angela Ndalianis

Prerequisites

Usually 37.5 points of Second/Third Year Cinema Studies, see Prerequisites.

Semester

2 (view timetable)

Contact

A 2-hour lab session, and a 2-hour seminar per week

Subject Description

This subject will analyse the dramatic impact that computer games and CD Rom technology have had in transforming visual and narrative forms of audience reception. Part of the subject will deal with the historical development of computer gaming as it moves closer to virtual technology. Industry and aesthetic connections with the cinema will be explored, as will the game genres' transformation of cinematic genres. Students should complete the subject with an understanding of the historical development of computer game forms, genres and technological capabilities, and be able to critically evaluate the applicability of various theoretical models, such as theories of spectatorship, to computer game technology.

Assessment

A classpaper and an essay totalling 5000 words.

Prescribed Texts

A subject reader will be available.



Search : Index : Faculty of Arts : Cinema Studies
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