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 107-089 Computer Games: Interactive Spectatorship

Availability

3rd and 4th year

Credit Points

25

Coordinator

Ms Angela Ndalianis

Prerequisites

see Prerequisites

Semester

Not Offered (view timetable)

Contact

A 2.5-hour lab session, a 1-hour lecture, and a 1.5-hour seminar per week

Subject Description

This course will analyse the dramatic impact that computer games and CD-Rom technology have had in transforming visual and narrative forms of audience reception. Part of the course will deal with the historical development of computer gaming as it moves closer to virtual technology. Industry and aesthetic connections with the cinema will be explored, as will the game genres' transformation of cinematic genres.

Assessment

A class paper of 2500 words, and a close analysis exercise of 1500 words, and a research essay of 4000 words for 3rd-year. A class paper of 3500 words, and a close analysis exercise of 1500 words, and a research essay of 5000 words for 4th-year.

Prescribed Texts

A course reader will be available



Search : Index : Faculty of Arts : Cinema Studies
Prev 107-081 Genre Study
Next 107-090 Film History and Discourse: Theory and Cinema
Status:                   Official 1999
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Email Enquiries:          Course_Information@registrar.unimelb.edu.au