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 107-082 The Entertainment Experience: Cross-Media Forms and Interactive Technologies

Note

Formerly available as 111-256/356. Students who have completed 111-256/356 are not eligible to enrol in this subject.

Availability

2nd and 3rd year

Credit Points

12.5

Coordinator

Ms Angela Ndalianis

Prerequisites

Usually 12.5 points of first year Cinema Studies see Prerequisites

Semester

2 (view timetable)

Contact

A 1-hour lecture, a 1.5-hour seminar or lab session, and a 2-hour screening per week

Subject Description

This subject will look at the interconnection between various entertainment industries. Students will be required to look at the emergence and significance of various entertainment vehicles which dominate mainstream cinema (e.g. blockbusters, spectacle, action films, special effects etc.). The implications of the cross over between the film, television, comic, and computer game industries will also be explored. Students will also be expected to evaluate critical and theoretical frameworks which may be applied in response to the altering shape of entertainment structures, particularly issues centring around questions on realism, narrativity, spectatorship and audience reception. These will be explored in response to the central role played by new technologies in film narratives; the science fictional nature of the film medium; computer games and the collapse of the linear narrative flow; the applicability of film spectatorship/identification theories in relation to these more interactive media forms; and gender, performance and spectatorship within the sphere of interactive technologies.

Assessment

An essay and a classpaper totalling 4000 words.

Prescribed Texts

A subject reader will be available.



Search : Index : Faculty of Arts : Cinema Studies
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