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Handbook 1997 : Faculty of Engineering : School of Electrical Engineering and Computer Science

433-380 Graphics and Image Processing

Credit Points:

12.5

Coordinator:

Dr L. Kitchen

Prerequisite/s:

Computer Science 433-241 or Electrical Engineering 431-204, Computer Science 433-242, 433-243 and 433-244. (From 1998: 431-204 or 433-251, plus 433-252, 433-253 and 433-254.)

Timetable:

Semester 2

Contact:

26 hours of lectures and approximately 17 hours of practice classes

Objectives:

On successful completion of this subject students should:

  • be familiar with the important characteristics of devices for inputting and displaying images and graphics;

  • understand and be able to use some computational techniques for realistic graphic rendering of 3D scenes, such as perspective, shading and colour, hidden-surface elimination, ray tracing; understand and be able to use 2D and 3D analytic geometry for graphics, such as scaling, rotation, and perspective projection;

  • have some appreciation of the characteristics and limitations of human visual perception and their impact on the design of effective computer graphics;

  • understand and be able to use some of the simpler operations of image processing, and appreciate their usefulness in computer graphics and image analysis;

  • have hands-on graphics programming experience with a modern window environment for display workstations.

Content:

Graphics hardware, specification of structures, picture generation, raster algorithms, image processing.

Assessment:

Up to three hours of written examinations at the end of the subject. Project work, which is expected to take about 36 hours, must be completed satisfactorily to pass the subject. Weighting of assessment components will be made known at the commencement of the subject.

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Handbook 1997 : Faculty of Engineering : School of Electrical Engineering and Computer Science
Status:                   OFFICIAL 1997
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Copyright © University of Melbourne 1997.