Search | Previous : 316-449 | Next : 316-451
Handbook 1997 : Faculty of Economics and Commerce : Economics

316-450 Game Theory and Information Economics

Coordinator:

Dr C Hyde

Prerequisite/s:

316-313 Microeconomics or equivalent.

Timetable:

Semester 1

Contact:

Three hours a week of lectures/seminars

Objectives:

On completion of this subject students should be able to:

  • identify situations involving strategic behaviour which can be studied with the aid of game theory;

  • apply the techniques of game theory to develop simple formal models of strategic situations with the aim of understanding and guiding decision-making in that context;

  • evaluate critically the methodology and assess the usefulness of applications of game theoretic modelling;

  • extend their knowledge of game theory via independent study and by taking advanced subjects in game theory.

Content:

Non cooperative game theory and the economics of asymmetric information, with emphasis on the 'core' concepts in each of these fields and on illustrating the uses of each theoretical structure with a range of applications.

Assessment:

A 2-hour examination (60%) and class assignments totalling approximately 4000 words (40%).

Prescribed Texts:

  • Gibbons R A, Primer in Game Theory, Harvester, Wheatsheaf.

Search | Previous : 316-449 | Next : 316-451
Handbook 1997 : Faculty of Economics and Commerce : Economics
Status:                   OFFICIAL 1997
Last Modified:            Wednesday March 12 3:36 pm
SGML to HTML Conversion:  Information Technology Services
Authorised by:            Academic Registrar
Email Enquiries:          Course_Information@registrar.unimelb.edu.au
Copyright © University of Melbourne 1997.