Handbook 1996 : Faculty of Engineering (Volume 4 page 106)
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433-303 "Artificial intelligence" appears differently in several places - choose the one you want:

  1. 433-303 Computer Science, Faculty of Engineering.
  2. 433-303 Computer Science, Faculty of Science.
  3. 433-303 Geomatics, Faculty of Engineering.

1. Computer Science, Faculty of Engineering (v4, p106) : Next:433-313 | Prev:433-247
3. Geomatics, Faculty of Engineering (v4, p118) : Next:433-313 | Prev:433-244

433-303 Artificial Intelligence

Credit points: 12.5

Coordinator: Dr. L. Naish

Prerequisite: Computer Science 433-242, 433-243 and 433-244

Pre/Corequisite: Computer Science 433-241 or Electrical Engineering 431-204

Contact: 26 hours of lectures and approximately 17 hours of practice classes

Timetable: First semester

Objectives:

On successful completion of this subject students should:

Content:

Searching, problem solving, logic and deduction, knowledge representation, machine learning, programming languages for artificial intelligence. A selection from the following: game playing, expert systems, pattern recognition, machine vision, natural language, robotics and planning.

Assessment:

Up to three hours of written examinations at the end of the subject. Project work, which is expected to take about 36 hours, must be completed satisfactorily to pass the subject. Weighting of assessment components will be made known at the commencement of the subject.

1. Computer Science, Faculty of Engineering (v4, p106) : Next:433-313 | Prev:433-247
3. Geomatics, Faculty of Engineering (v4, p118) : Next:433-313 | Prev:433-244


2. Computer Science, Faculty of Science (v4, p182) : Next:433-313 | Prev:433-247

433-303 Artificial Intelligence

Credit points: 12.5

Coordinator: Dr L Naish.

Prerequisite: Computer Science 433-242, 433-243 and 433-244

Pre/Corequisite: Computer Science 433-241 or Electrical Engineering 431-204

Contact: 26 lectures and approximately 17 hours of practice classes

Timetable: First semester

Objectives:

On successful completion of this subject, students should:

Content:

Searching, problem solving, logic and deduction, knowledge representation, machine learning, programming languages for artificial intelligence. A selection from the following: game playing, expert systems, pattern recognition, machine vision, natural language, robotics, and planning.

Assessment:

Up to three hours of written examinations at the end of the subject. Project work, which is expected to take about 36 hours, must be completed satisfactorily to pass the subject. Weighting of assessment components will be made known at the commencement of the subject.

* Note that CONTACT, CONTENT, COORDINATOR, OBJECTIVES differs from the maintainer's version above. A log of variations is available.

2. Computer Science, Faculty of Science (v4, p182) : Next:433-313 | Prev:433-247


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Status:          Official 1996
Date created:    Oct  9 1995
Last modified:   Oct  9 1995
Authorised by:   Academic Registrar
Email enquiries: Course_Information@registrar.unimelb.edu.au
Maintained by: Dept. of Computer Science, Faculty of Engineering.

Copyright © University of Melbourne 1995,1996.