Handbook 1996 : Faculty of Economics and Commerce (Volume 3 page 201)
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Year 4 Economics.
Credit points: 12.5
Coordinator: Dr C Hyde.
Prerequisite: 316-313 Microeconomics or equivalent.
Contact: Three hours a week of lectures/seminars.
Timetable: First semester
Objectives:
On completion of this subject students should be able to:
- identify situations involving strategic behaviour which can be studied with the aid of game theory;
- apply the techniques of game theory to develop simple formal models of strategic situations with the aim of understanding and guiding decision-making in that context;
- evaluate critically the methodology and assess the usefulness of applications of game theoretic modelling;
- extend their knowledge of game theory via independent study and by taking advanced subjects in game theory.
Content:
Noncooperative game theory and the economics of asymmetric information, with emphasis on the 'core' concepts in each of these fields and on illustrating the uses of each theoretical structure with a range of applications.
Assessment:
A 3-hour examination (80 per cent) and class assignments totalling approximately 2,000 words (20 per cent).
Prescribed texts:
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Handbook 1996 : Faculty of Economics and Commerce (Volume 3 page 201)
Status: Official 1996 Date created: Oct 9 1995 Last modified: Oct 9 1995 Authorised by: Academic Registrar Email enquiries: Course_Information@registrar.unimelb.edu.au
Maintained by: Dept. of Economics, Faculty of Economics and Commerce.
Copyright © University of Melbourne 1995,1996.