Handbook 1996 : Faculty of Arts (Volume 3 page 31)
Cinema Studies subject : Next:111-257 | Prev:111-255 | Search | Help


111-256/356 "The Entertainment Experience: Cross-media Forms and Interactive Technologies" appears differently in several places - choose the one you want:

  1. 111-256/356 Cinema Studies, Faculty of Arts.
  2. 111-256/356 Cinema Studies, Faculty of Educ(Parkville).
  3. 111-256/356 Cultural Studies, Faculty of Arts.

1. Cinema Studies, Faculty of Arts (v3, p31) : Next:111-257 | Prev:111-255

111-256/356 The Entertainment Experience: Cross-Media Forms and Interactive Technologies

Credit points: 16.7 2nd and 3rd years

Coordinator: Ms Angela Ndalianis.

Prerequisite: 111-105.

Contact: No more than four hours of lectures, tutorials, film screenings or computer sessions a week.

Timetable: Second semester

Objectives:

Students completing this subject should:

Content:

A study of the growing and interconnected media forms developing between various entertainment industries, in particular film, television, comic and computer game industries. Topics will include: exploring definitions of entertainment within the context of the film industry as well as other media forms such as virtual reality, computer/video games, arcade games and interactive fun parks; the technological, economic and formal overlaps that exist between film and interactive technologies; and interpretative approaches to the altering shape of these entertainment structures, particularly issues centering around spectatorship and audience reception.

Assessment:

Written work which may comprise class papers, essays or take-home examinations totalling 5,000 words.

Prescribed texts:

1. Cinema Studies, Faculty of Arts (v3, p31) : Next:111-257 | Prev:111-255


2. Cinema Studies, Faculty of Educ(Parkville) (v5, p85) : Next:111-258 | Prev:111-255

111-256/356 The Entertainment Experience: Cross-Media Forms and Interactive Technology

Credit points: 16.7

Coordinator: Ms Angela Ndalianis.

Prerequisite: 111-105

Contact: No more than four hours of lectures, tutorials, film screenings or computer sessions each week.

Timetable: Second semester.

Objectives:

Students completing this subject should:

Content:

A study of the growing and interconnected media forms developing between various entertainment industries, in particular film, television, comic and computer game industries. Topics will include: exploring definitions of entertainment within the context of the film industry as well as other media forms such as virtual reality, computer/video games, arcade games and interactive fun parks; the technological, economic and formal overlaps that exist between film and interactive technologies; and interpretative approaches to the altering shape of these entertainment structures, particularly issues centering around spectatorship and audience reception.

Assessment:

Written work which may comprise class papers, essays or take-home examinations totalling 5,000 words.

Prescribed texts:

* Note that CONTACT, OBJECTIVES, POINTS, PRESCRIBEDTEXTS, TITLE differs from the maintainer's version above. A log of variations is available.

2. Cinema Studies, Faculty of Educ(Parkville) (v5, p85) : Next:111-258 | Prev:111-255


3. Cultural Studies, Faculty of Arts (v3, p48) : Next:131-276 | Prev:111-254

111-256/356 The Entertainment Experience: Cross-Media Forms and Interactive Technologies

Credit points: 16.7 2nd and 3rd year

Coordinator: Angela Ndalianis

Prerequisite: 111-105

Contact: No more than four hours of lectures, tutorials, screenings or contact with multi media forms per week

Timetable: Second semester

Objectives:

Content:

A study of the growing and interconnected media forms developing between various entertainment industries, in particular film, television, comic and computer game industries. Topics will include: exploring definitions of entertainment within the context of the film industry as well as other media forms such as virtual reality, computer/video games, arcade games and interactive fun parks; the technological, economic and formal overlaps that exist between film and interactive technologies; and interpretative approaches to the altering shape of these entertainment structures, particularly issues centering around spectatorship and audience reception.

Assessment:

Written work which may comprise class papers, essays or seen examinations totalling 5,000 words.

Prescribed texts:

* Note that ASSESSMENT, CONTACT, COORDINATOR, OBJECTIVES, POINTS, PRESCRIBEDTEXTS differs from the maintainer's version above. A log of variations is available.

3. Cultural Studies, Faculty of Arts (v3, p48) : Next:131-276 | Prev:111-254


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Status:          Official 1996
Date created:    Oct  9 1995
Last modified:   Oct  9 1995
Authorised by:   Academic Registrar
Email enquiries: Course_Information@registrar.unimelb.edu.au
Maintained by: Dept. of Fine Arts, Faculty of Arts.

Copyright © University of Melbourne 1995,1996.