Handbook 1996 : Faculty of Arts (Volume 3 page 31)
Cinema Studies subject : Next:111-257 | Prev:111-255 | Search | Help
111-256/356 "The Entertainment Experience: Cross-media Forms and Interactive Technologies" appears differently in several places - choose the one you want:
1. Cinema Studies, Faculty of Arts (v3, p31) : Next:111-257 | Prev:111-255
Credit points: 16.7 2nd and 3rd years
Coordinator: Ms Angela Ndalianis.
Prerequisite: 111-105.
Contact: No more than four hours of lectures, tutorials, film screenings or computer sessions a week.
Timetable: Second semester
Objectives:
Students completing this subject should:
- account for definitions of 'entertainment' within a filmic context (keeping in mind the role played by the blockbuster form, special effects, action and spectacle);
- explore the interchange between different media forms and evaluate the similarities and differences that exist between these entertainment forms;
- in light of the interactive technologies, evaluate the implications these media have for spectatorship and audience reception.
Content:
A study of the growing and interconnected media forms developing between various entertainment industries, in particular film, television, comic and computer game industries. Topics will include: exploring definitions of entertainment within the context of the film industry as well as other media forms such as virtual reality, computer/video games, arcade games and interactive fun parks; the technological, economic and formal overlaps that exist between film and interactive technologies; and interpretative approaches to the altering shape of these entertainment structures, particularly issues centering around spectatorship and audience reception.
Assessment:
Written work which may comprise class papers, essays or take-home examinations totalling 5,000 words.
Prescribed texts:
1. Cinema Studies, Faculty of Arts (v3, p31) : Next:111-257 | Prev:111-255
2. Cinema Studies, Faculty of Educ(Parkville) (v5, p85) : Next:111-258 | Prev:111-255
Credit points: 16.7
Coordinator: Ms Angela Ndalianis.
Prerequisite: 111-105
Contact: No more than four hours of lectures, tutorials, film screenings or computer sessions each week.
Timetable: Second semester.
Objectives:
Students completing this subject should:
- account for definitions of "entertainment" within a filmic context (keeping in mind the role played by the blockbuster form, special effects, action and spectacle);
- explore the interchange between different media forms and evaluate the similarities and differences that exist between these entertainment forms; and
- in light of the interactive technologies, evaluate the implications these media have for spectatorship and audience reception.
Content:
A study of the growing and interconnected media forms developing between various entertainment industries, in particular film, television, comic and computer game industries. Topics will include: exploring definitions of entertainment within the context of the film industry as well as other media forms such as virtual reality, computer/video games, arcade games and interactive fun parks; the technological, economic and formal overlaps that exist between film and interactive technologies; and interpretative approaches to the altering shape of these entertainment structures, particularly issues centering around spectatorship and audience reception.
Assessment:
Written work which may comprise class papers, essays or take-home examinations totalling 5,000 words.
Prescribed texts:
* Note that CONTACT, OBJECTIVES, POINTS, PRESCRIBEDTEXTS, TITLE differs from the maintainer's version above. A log of variations is available.
2. Cinema Studies, Faculty of Educ(Parkville) (v5, p85) : Next:111-258 | Prev:111-255
3. Cultural Studies, Faculty of Arts (v3, p48) : Next:131-276 | Prev:111-254
Credit points: 16.7 2nd and 3rd year
Coordinator: Angela Ndalianis
Prerequisite: 111-105
Contact: No more than four hours of lectures, tutorials, screenings or contact with multi media forms per week
Timetable: Second semester
Objectives:
- account for definitions of 'entertainment' within a filmic context (keeping in mind the role played by the blockbuster form, special effects, action and spectacle)
- explore the interchange between different media forms and evaluate the similarities and differences that exist between these entertainment forms
- in light of the interactive technologies, evaluate the implications these media have for spectatorship and audience reception.
Content:
A study of the growing and interconnected media forms developing between various entertainment industries, in particular film, television, comic and computer game industries. Topics will include: exploring definitions of entertainment within the context of the film industry as well as other media forms such as virtual reality, computer/video games, arcade games and interactive fun parks; the technological, economic and formal overlaps that exist between film and interactive technologies; and interpretative approaches to the altering shape of these entertainment structures, particularly issues centering around spectatorship and audience reception.
Assessment:
Written work which may comprise class papers, essays or seen examinations totalling 5,000 words.
Prescribed texts:
* Note that ASSESSMENT, CONTACT, COORDINATOR, OBJECTIVES, POINTS, PRESCRIBEDTEXTS differs from the maintainer's version above. A log of variations is available.
3. Cultural Studies, Faculty of Arts (v3, p48) : Next:131-276 | Prev:111-254
Status: Official 1996 Date created: Oct 9 1995 Last modified: Oct 9 1995 Authorised by: Academic Registrar Email enquiries: Course_Information@registrar.unimelb.edu.au
Maintained by: Dept. of Fine Arts, Faculty of Arts.
Copyright © University of Melbourne 1995,1996.